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PulseRadio

PulseRadio is voice radio for roleplay communities: a dispatch console, real talkgroups, push-to-talk, and the channel discipline a real radio system has.

It runs at radio.mypulsetech.com and works on its own. You do not need PulseCAD to use it, though if you run both, they connect (see PulseCAD integration).

What it does

  • A dispatch console: resource cards grouped into zones, per-channel volume and mute, scan, and push-to-talk on as many channels as you prime.
  • Real channel behavior: trunked talkgroups, conventional repeaters and simplex channels behave differently, because they do in life.
  • Talk-power arbitration: while somebody is transmitting, an equal-priority operator who keys up is refused and hears a blocked tone. Dispatch and field units are the same level by default.
  • Patches and multi-select: join talkgroups so their members hear each other, or transmit to several at once without joining them. They are different things and the console says which is which.
  • Dispatch positions: named desks that own a set of channels. Sign on at one and your board loads it.
  • A tone board: alert tones, station paging and evacuation tones, fired at whatever you have primed.
  • A radio in game: a FiveM resource that puts a real handheld, and a car radio, on screen on the same net as the console. See the in-game radio.

Accounts

You sign in with your PulseTech sign-in, and PulseRadio has no password of its own. Your PulseRadio account is still a separate record from your PulseCAD one (a role in one is not a role in the other) but proving who you are is one step, not two.

PulseRadio is in closed alpha, so accounts are made by us rather than requested on the site.

See Your account for signing in and what to do when it will not let you.

Getting started

  1. Create an account, or accept an invite link from a community you are joining.
  2. Join a community: with an invite link, a join code, or by requesting access.
  3. Open the console and press Connect. Your browser will ask for the microphone; the radio needs it even to listen, because it publishes one permanently-muted track and unmutes it when you talk. That is what makes keying instant.
  4. Run the radio check it offers you, and set your talk control if you have not.
  5. Prime a channel with its TX button, then hold your talk control.

For community owners

Plans

PulseRadio has two plans, Free and Pro, and what your community can do follows the plan it is on. The plans and their prices are published on the PulseRadio site; that page is the one to trust, because a price copied into a second place is a wrong price the day it changes.

Recording and transcription are switched on by default for new communities and can be turned off by an owner. Whichever plan you are on, every transmission is still recorded and every key-up still writes a line in the comms log; the plan decides who can read that record back, not whether it is kept.