Skip to content

In-Game Commands

ER:LC forwards any in-game chat message that starts with ; to the CAD, so officers can run CAD actions from inside the game without alt-tabbing. This is the ER:LC equivalent of FiveM's / commands.

Requirements

  • Your Event Webhook must be set (Admin → ER:LC), or commands never reach the CAD.
  • The owner authorization step must be done, or the CAD's :pm reply can't be sent back (the action still runs; you just won't get the confirmation message).
  • Identity commands (;panic, ;status, ;clear) need you to be linked (Account → Connect Roblox) and on duty in the CAD. Callsign matching is a fallback if your CAD callsign matches your in-game callsign.

Commands

Command What it does
;plate <plate> Looks the plate up against your CAD registry and the live spawned-vehicle list. Returns make/model/owner + flags (stolen, BOLO, RO warrant, expired reg/insurance) as a private message.
;bolo <plate> Alias of ;plate.
;911 <details> Files a 911 to the CAD. Your live position (if we can see you) sets the postal + location. Routes to dispatch or the pending queue like any other call. Another ;911 while that one is open adds to it, and the dispatcher's replies reach you as a private message.
;panic Officer distress. Raises a panic on your CAD unit; dispatch and all on-duty units are alerted. Must be on duty.
;status <code> Sets your CAD unit status. Accepts available, enroute, scene, ok, busy, oos (and matching 10-codes).
;clear Clears you off your current call and sets you available.
;help Lists the available commands in a private message, including your community's own commands.

Staff commands

For players whose Roblox account is linked to a supervisor, admin or owner in the CAD. Everything is recorded on the moderation record under your CAD name.

Command What it does
;warn <player> <reason> Warns the player: they get your reason as a private message, and it goes on their record.
;note <player> <text> Adds a staff note to the player's record. Nothing happens in game.
;lookup <player> Sends you a short summary: punishments on record, the last one, hours played, Roblox account age and any linked CAD account.
;claim Takes the oldest mod call from the last hour that nobody has answered. The caller is told a moderator is on the way.

<player> can be a name, the start of a name if only one player in the server matches it, or a Roblox ID.

Your community's own commands

Owners and admins can add up to 25 commands of their own in Admin, ER:LC, Server management, Custom commands, such as ;rules or ;discord. Anyone can use them, and they reply with the text the admin wrote ({name} becomes the player's username). They appear in ;help.

Replies come as a private message

The CAD answers your command with an in-game :pm to you (so a plate return or a "911 received" confirmation only you can see). If you never get a reply, check that the owner authorization step (Admin → ER:LC) is complete.

Examples

;plate ABC-123
;911 two-car collision blocking the intersection at Riverside Dr
;status enroute
;panic
;clear

What can't be done from in-game

ER:LC's API has no command to add or remove a player from an in-game 911's responder list, so the CAD can't push you onto (or off of) a call in the game. Responding to a call in-game auto-attaches your CAD unit; clearing in the CAD clears you on the CAD side only.